Overcoming old expectation Devlog #0

Ever since I got back I wanted to create devlog and keep sharing my game progress.

The short site is that there is too little polishing touches to share my game. But the longer I wait the worse it gets. So here are my thoughts on overcoming old expactations and starting something new.


So one of my biggest issues with „coming out of the closet” was identity and expectations started long long ago. So long that I can remember having youtube logo „+12 studio”, which was my indentity of a 12 year old. All I’m doing now is basically continuation of that screaming and surpressed indentity. Creation of this game has some sort unconcious indentity crisis poured into this, forbiding me from ever progressing.


This is one game which I was stuck on creating with new and new iterations.

Every time I look at the source materials I look at myself back than and thinking what I would have done back than and what I wanted to achieve. I eventually overcame these difficulties by positioning myself in the present and sourcing in present moment.


This on the other hand is my 2018 project in clickteam fusion, which was my ultimate engine creating experience. After failure with performance I completely gave up and started in gamemaker studio. At the begining all I wanted is to recreate two games at the same time, but with age my internal compass and perception shifted due to some events and eventually new identity was born.

Now about current principles and directions.


First of all – this game must be wacky and wild!
Like two crows having fun with cats.

Original concept of this game was „Dance Macabre”. Just dance or die.

In this game there are all sorts of wacky interactions and encounters. You can basically blow up your opponent into the abbys with impact of your projectile, or get surpriced by some random appearing skeleton from the ground or weird winged dudes following you.

Basically there is no mercy for exploring and not having fun.

Second of all – there are many powerups and secrets!

In this game like in many games of my era, there will be multiple powerups influencing projectiles and movement. Such can be obtained by exploring area or will be thrown straight up at you. They can vary from regeneration potion, to blue flame projectiles to airwalk abilities.

All can help further exploring.

Thats all for now. I dont know how to end this post.

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